![]() The pack now also shows time in a 24H clock while in the overworld too. for example, northwest is negative x and negative z, so if you were to walk in that direction both your x and z coordiantes would decrease. Next to your facing is the direction of the axis you're facing. This is mainly helpful for finding slime chunks in the overworld with amidst and such. Remember the direction you’re facing when you’re walking into the portal as well. Step into the frame and find the coordinates (X Z) of the frame on the F3 screen. Build the frame of the portal in the Overworld at your desired location without lighting it. Next to your current coordinates is your chunk coordinates in brackets. How to correctly set up a nether portal using our nether portal calculator. Just give your the X (Y) Z you want to convert in the input field. ![]() In the end, you only have your current coordinates in yellow The 'Overworld / Nether coordinates calculator' is a office excel program. In the nether, your current coordinates are red, and the overworld coordinates are green, and are scaled up by a factor of 8. ![]() Light your portal and go into the Nether Go to your coordinates in the Nether: (0, 65, 0). The nether coordinates will automatically be calculated. Start in the Nether, build your portal like above, input the nether coordinates, light the portal, but dont go through. Fill these overworld coordinates in in the calculator. Press F3 while inside your portal frame and note your portal's coordinates. ![]() In the overworld, the current coordinates are shown in green, and your nether coordinates are shown in red, the nether coordinates are scaled down by a factor of 8. Build your nether portal in the overworld, but do not light it yet. The datapack is multiplayer friendly, and gives each player their own overworld and nether coordinates in either of those dimensions, the end coordinates in the end, as well as the facing 1, extract the "simplecoords" folder into the world folderģ, an operator must use /function simplecoords:setupĤ, any player who wants to see the coords must then type /trigger SCOn set 1 (or 0 to turn if off) ![]()
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